The Pillars are large, monolithic structures in the Land of Light, one being located in the farthest point of each of the four countries that make up the continent. They have a connection to the Jackal and the Immortal Cell, and possibly Hyper Light.
One of the main objectives of the game is to raise all four of the pillars present in the continent, with one in each main area. They can also unlock areas within the Land of Light, including the soccer game to the south of the town and several Gearbits hiding within the city. They also serve as a pacing mechanism, requiring the player to beat the northern, eastern, and western zones before being able to approach the southern zone.
Once a Pillar has been activated/raised, the surrounding area pulsates a glowing pink. Once all of the Pillars are raised, the elevator to the Abyss is unlocked.
History[]
Locations[]
Northern Pillar (Mountains)[]
The northern pillar is located behind a blocked-off wall at the very top of the mountain. It is visible from the player's vantage point before defeating the Hierophant. It can be accessed by exiting the Hierophant's chamber.
Eastern Pillar (Eastern Watershelf)[]
The eastern pillar is located directly above the Emperor's chamber. Defeat The Emperor to gain access.
Southern Pillar (Wastes)[]
The southern pillar can be accessed after defeating all of the minibosses (the Summoner, the Sorcerer and the Reaper) and after defeating the main boss, the Archer. It is visible behind a staircase just north of the underground area on the right side of the Wastes. It can be activated after ascending from the underground area.
Western Pillar (Midnight Woods)[]
The western pillar is located directly above the chamber where the player fights the Hanged Man. The player must beat the boss to gain access.
Trivia[]
- The music track "Wisdom's Tragedy" plays whenever a Pillar is activated. It's a recurring motif in the game that can also be heard in the opening cinematic and in the Abyss.