Modules are the main collectible of Hyper Light Drifter.
32 Modules are scattered across the World, with 8 available in each quadrant. The player usually only needs 3 or 4 modules from a quadrant in order to progress to its boss and pillar. The remaining modules from each area serve to open the area's 8-module door, which contain Gearbits and other items.
The 4 pillars, one from each quadrant, must be raised to access the Abyss, along with at least 4 modules from each quadrant.
Modules can be detected by their distinctive pulsing sound, which can also help locate them. The modules themselves appear to act as a sort of power source — on several occasions machinery can be heard powering down and the lights dim when a module is removed.
Every time the first four modules are collected in an area, a nightmare sequence plays: the Drifter coughs up blood, and Judgement manifest, brutally murdering the Drifter. As the Drifter collapses, disjointed images from the game's intro flicker by before ending abruptly, as the Drifter wakes up without a scratch.